Shanto-Mariam Institute of Creative Technology

Student Hand Book

Programme Handbook for BTEC Level 3 Extended Diploma
in
FASHION & CLOTHING
GRAPHIC DESIGN
3D DESIGN

Shanto-Mariam Institute of Creative Technology
House 1, Road 14, Sector 13, UttaraDhaka 1230
Content

This section gives an outline of the key roles undertaken at our centre. The responsibilities for each role are described briefly. Where a role has specific responsibility in relation to a quality assurance process.

The Head of Centre is formally responsible for the management and delivery of BTECs in our centre. The responsibilities include:

Head of Centre Responsibilities

An Assessor is anyone responsible for the assessment of learners.
1. Ensure that you have read and understood the programme specifications and the
requirements of all units being assessed
2. Agree an assessment and verification plan for each programme ensuring full coverage of the
required units
3. Teach learners the knowledge and skills required to achieve the qualification
4. Design assessment activities which guide learners to produce evidence that meets the
targeted learning aims and assessment criteria, using the associated assessment guidance to
provide sufficient coverage of unit content
5. For learners studying at Levels 2 and 3,decide when they are ready to complete
independently an assignment for formal assessment
6. Ensure opportunities for plagiarism are minimized and that learners’ work is authentic
7. Provide summative assessment of the completed work submitted by learners, checking
authenticity and sufficiency of evidence produced against the relevant learning aims,
assessment criteria and unit content
8. Accurately record all summative assessment decisions
9. Follow up any advice from your Internal Verifier

 

RQF UnitQCF Unit(s) / Assignments
Unit A1: Skills DevelopmentUnit 1, 2, 4, 8, 12 [Will be delivered as 5 different schemes]
Unit A2: Responding to a Brief [PSA]Unit 7 [Will be delivered separately to 3 different pathways - Fashion, Graphics and Interior]
Unit A3: Creative ProjectUnit 3, 5 [Will be delivered through blending these 2 units]
Unit B1: Personal ProgressionResearch
Pattern + Sewing + CAD [Blended]
Surface Pattern + Printed Textile [Blended]
Own design + outcomes
Presentation
Unit B2: Personal Investigation [PSA]Research on contemporary & historical work
Theory from Fashion Marketing
Create draft & mock-up design (Garment Production)
Plan & Preparation
Portfolio for Presentation
Unit B4: Extended Creative Industry ResponseResearch, Application Exploration
Creating design through the knowledge of B1
Plan & Preparation
Outcome
Portfolio and Presentation [Jury]

Mapping Common Core and 3D with RQF Units

RQF UnitQCF Unit(s) / Assignments
Unit A1: Skills DevelopmentUnit 1, 2, 4, 8, 12 [Will be delivered as 5 different schemes]
Unit A2: Responding to a Brief [PSA]Unit 7 [Will be delivered separately to 3 different pathways - Fashion, Graphics and Interior]
Unit A3: Creative ProjectUnit 3, 5 [Will be delivered through blending these 2 units]
Unit B1: Personal ProgressionResearch
Material Selection + Experimentation + Exploring & using media
Elements + Drawings + 2D, 3D
Communication of ideas + applying and realizing art and design + Visual language skills
Own design + Outcomes presentation
Unit B2: Personal Investigation [PSA]Research on contemporary & historical work
Theory from Interior Design
Create draft & mock-up design (Material Selections)
Plan & Preparation<b
Portfolio for Presentation
Unit B4: Extended Creative Industry ResponseResearch, Application Exploration
Creating design through the knowledge of B1
Plan & Preparation
Outcome
Portfolio and Display for judgment

Mapping Common Core and Graphic Design with RQF Units

RQF UnitQCF Unit(s) / Assignments
Unit A1: Skills DevelopmentUnit 1, 2, 4, 8, 12 [Will be delivered as 5 different schemes]
Unit A2: Responding to a Brief [PSA]Unit 7 [Will be delivered separately to 3 different pathways - Fashion, Graphics and Interior]
Unit A3: Creative ProjectUnit 3, 5 [Will be delivered through blending these 2 units]
Unit B1: Personal ProgressionApplication, Exploration and Realization in Art and Design: Creative problem solution, problem identification, research, sketch, synchronization, digitalization<
Word and Images in Graphic Design
Type and Letter Form – Project on typography book cover/Canvas/Text-based Logo Design/Menu Design
Own design + Outcomes & Presentation
Unit B2: Personal Investigation [PSA]Image Manipulation using Computer Applications<
Typographic and Layout Design
Information Graphics - through Graph/info graphics on Social awareness, General size in any sector
Portfolio for Presentation
Unit B4: Extended Creative Industry ResponseDesign for Advertising – Campaign/Event management/Advertisement/Billboard/FB post etc.
Creating design through the knowledge of B1
Portfolio and Presentation [Jury]

Unit Delivery Sequence

Year 1
Module A
Exploring And Developing Art and Design
Semester 1 - A1: Skills Development
Semester 2 - A2: Responding to a brief
Semester 2 - A3: Creative Project
Year 2
Module B
Advancing Creative Practice
Semester 3 - B1: Personal Progression
Semester 3 - B2: Personal Investigation
Semester 4 - B4: Extended Creative Industry Response

A Brief Overview of the Programme

 

Assessment UnitSemesterAssessment Objectives
A1: Skills Development
270 GLH
1stA1.1 Explore and develop investigation skills for informing ideas
A1.2 Explore and develop problem solving skills
A1.3 Explore and develop creative technical skills
A1.4 Explore and develop professional skills and behaviours
A1.5 Explore and develop communication skills
A2: Responding to a Brief
90 GLH
2ndA2.1 Inform ideas in response to a brief
A2.2 Use problem solving to develop a response to a brief
A2.3 Use technical skills to develop a response to a brief
A2.4 Use professional skills to develop a response to a brief
A2.5 Use communication skills to develop a response to a brief
A3: Creative Project
180 GLH
2ndA3.1 Inform ideas in response to a creative brief
A3.2 Apply problem-solving skills in response to a creative brief
A3.3 Apply technical skills in response to a creative brief
A3.4 Demonstrate professional skills and behaviours in response to a creative brief
A3.5 Apply communication skills in response to a creative brief
B1: Personal Progression
90 GLH
3rdB1.1 Inform ideas for progression into a creative career
B1.2 Apply problem solving practice to develop a strategy for career progression
B1.3 Create materials for career progression using technical practice
B1.4 Demonstrate professional practice and behaviours in relation to career progression aspirations
B1.5 Apply communication skills to support progression into a creative career
B2: Personal Investigation
90 GLH
3rdB2.1 Inform ideas for a personal investigation
B2.2 Apply problem solving practice in a personal investigation
B2.3 Apply technical practice in a personal investigation
B2.4 Apply professional practice and behaviours in a
personal investigation
B2.5 investigation
B4: Extended Creative Industry Response 360 GLH3rd&4thB4.1 Inform ideas for a response to a creative industry brief
B4.2 Apply problem solving practice to develop solutions in response to a creative industry brief
B4.3 Apply technical practice in response to a creativeindustry brief
B4.4 Demonstrate professional practice and behaviours in
response to a creative industry brief
B4.5 Apply communication skills in response to a creative
industry brief
Unit Learning Outcomes
A1: Skills Development
270 GLH
A1.1 Explore and develop investigation skills for informing ideas
A1.2 Explore and develop problem-solving skills
A1.3 Explore and develop creative technical skills
A1.4 Explore and develop professional skills and behaviours
A1.5 Explore and develop communication skills
A2: Responding to a brief
90 GLH
A2.1 Inform ideas in response to a brief
A2.2 Use problem-solving to develop a response to a brief
A2.3 Use technical skills to develop a response to a brief
A2.4 Use professional skills to develop a response to a brief
A2.5 Use communication skills to develop a response to a brief
A3: Creative Project
180 GLH
A3.1 Inform ideas in response to a creative brief
A3.2 Apply problem-solving skills in response to a creative brief
A3.3 Apply technical skills in response to a creative brief
A3.4 Demonstrate professional skills and behaviours in response to a creative brief
A3.5 Apply communication skills in response to a creative brief

Learning and Teaching – Content and Delivery

Learners must undertake the following content before they are assessed. The content is designed to allow learners to explore and develop skills in practical vocational contexts. It can be delivered as a series of workshops or short projects or combined for a holistic learning journey.

Some aspects of the content are clarified with examples that relate to different art and design. These examples are not exhaustive or exclusive and should be taught relevant to the focus of the programme.

Informing Ideas

Exploration and development of investigation and interpretation skills for informing ideas and identifying creative opportunities for personal responses.

  • Interpreting a brief, set of constraints or creative problem:
    • clients/audience/users and their needs
    • purpose and function of the work, e.g. stimulate, express, provoke, inform, improve and/or innovate.
  • Understanding audiences:
    • empathy by relating to the audience
    • audience demographics, e.g. viewer, reader, player (single/multi), user, participant
    • anticipating trends, e.g. forecasting.
  • Investigating and analyzing information and work:
    • sourcing, interpreting and recording relevant information
    • research methods, e.g. primary, secondary, observation, engagement, role play, simulation and trial, collecting information and samples
    • context, e.g. historical, social, economic, political, geographical, cultural, religious, relationship to other relevant work
  • Visual language and creative forms of communication:
    • meaning, purpose and function
    • style, genre, convention
    • qualities, e.g. physical, sensory, experiential
    • color, e.g. primary, secondary, tertiary, complementary, harmony, contrast, monochrome, hue, tint, temperature, palette
    • formal elements, e.g. media, surface, shape, form, line, texture, tone, perspective, scale
    • design elements, e.g. balance, proximity, alignment, repetition, contrast, space, hierarchy
    • materials and techniques
    • aesthetics.

Problem Solving

Exploration and application of development processes and problem-solving skills.

  • Ideation:
    • Methods of ideating:
      • reflection on research
      • collaborative, e.g. discussion, review, critique, feedback
      • practical, e.g. role play, simulation, trial, test, rapid prototyping.
  • Generating concepts, visualization and prototyping:
    • sketching and drawing
    • samples or mood boards
    • concept or synopsis
    • prototype, e.g. draft, mock-up, alpha, wireframe, diagram, outline, silhouette.
  • Design iteration:
    • prototyping/drafting
    • testing
    • analyzing
    • making.
  • Testing, review and reflection on own work:
    • forums, e.g. discussion, review, critique, feedback
    • relationship to brief, suitability and fitness for purpose
    • comparing qualities with similar and existing work
    • technical issues or validation.

Technical Skills

Exploration and development of skills in using a range of media/material, techniques and processes relevant to work. Learners may use and integrate any content in and/or across areas of technical skills practices; there is no requirement to address all the content in any given category of technical skills. All technical skills content is indicative and not exhaustive or exclusive.

Image and Mark

Learners can explore technical skills relating to areas such as graphics, printmaking, illustration, painting and drawing.

  • Manipulation of materials, e.g. apply, remove, combine, edit, layer, and merge, effect.
  • Layout and composition, e.g. structures, hierarchy, grids.
  • Style, e.g. abstract, figurative, representational, observed (from life).
  • Drawing, e.g. sketching, tracing, doodle, perspective, automatic, blind, technical (diagram, orthographic, isometric/axonometric).
  • Painting, e.g. mixing, transparency, opacity, wet on wet, sgraffito, digital, resist, encaustic, fresco, wash, drybrush, underpainting, glazing, blocking in, building up, impasto, lifting, mixed media.
  • Printing, e.g. intaglio, lithography, relief, screen.
  • Application, e.g. gesture, muscle memory/coordination, scribbling, dripping, pouring, scraping, scratching, pulling, throwing, cutting, ripping.

Fashion/Wearable

Learners can explore technical skills relating to areas such as costume, garments, textiles, shoes, accessories, headwear, wearable products, jewelry and styling.

  • Manipulation, e.g. form, shape, structure, ergonomics and anthropometrics.
  • Construction, e.g. silhouettes, flat pattern cutting, construction, toile, modelling, making, sewing, fitting, styling.
  • Fabric manipulation and creation, e.g. making, sewing, weaving, embroidery, embellishment, applique, felting, printing, fusing, connecting, cutting, folding, moulding, sampling, 3D printing, finish.
  • Materials, e.g. protective, performance enhancing, waterproof, woven, printed, constructed, recycled, smart, layered, reactive, functional, decorative, sustainable, aesthetic qualities.
  • Imaging, e.g. photography, styling, lighting, makeup.

Space and Form

Learners can explore technical skills relating to areas such as interior, architecture, product, sculpture, installation, exhibition, virtual, immersive, augmented and concept art.

  • Spatial visualization, e.g. representation, drawings, renders, models, perspective, plans, sections and elevations.
  • Manipulation, e.g. scale, dimension, form, shape, perspective, surface, texture, light.
  • Materials, e.g. digital, synthetic/organic, wood, metal, textile, polymer, paper and board.
  • Use of physical materials characteristics, e.g. properties (hardness, elasticity, durability, strength, conductivity, resistance), colour, aesthetic qualities.
  • Physical production, e.g. fabricate, assemble, mould, lathe, form, join, attach, merge, print, extrude, laminate, cut, mill, cast, paint, glaze, treat, throw, weld, blow, roll.
  • Digital, e.g. CAD, CAM, render.
  • Digital modelling, e.g. surface, solid, NURBS, shade, light, space, object, character.

Moving Image and Lens

Learners can explore technical skills relating to areas such as film, television, video, animation, motion graphics and photography.

  • Constructing narrative, e.g. continuity, non-continuity, montage, single-/multi-strand, master shots, establishing shots, cutaways, shot/reverse shot, eyeline match, action match, cross-cutting, parallel editing, juxtaposition, mise en scène, sequencing.
  • Viewpoint and movement, e.g. static, tracking, panning, tilting, zooming, aerial, depth of field, focus, frame.
  • Audio, e.g. sound effects, music, dialogue, voiceover, environmental, ambient, silence.
  • Visual elements, e.g. framing, aspect ratio, composition, shot size, angle, lighting, focus, timing, pace, rhythm.
  • Editing, e.g. sequencing, cutting, pacing, continuity, effect, transitions, timing, rhythm.
  • Post-production, e.g. color grading, visual effects, rendering, compositing, image correction, integration of sound/image.
  • Context, e.g. screen, distribution, exhibition, interactive, immersive.

Personal Response

Exploration and development of personal identity, creative voice and authenticity through learning and engagement in self-directed activity.

  • Creative identity and voice:
    • analyzing influences, e.g. personal, social, cultural, political, historical
    • audience and context, e.g. experience, expectations, understandings.
  • Personal goals and aspirations:
    • to realize ideas through own personal practice
    • to be motivated by research, investigation and experimentation.
  • Individual style and aesthetic:
    • exploration of the significance of individual taste and judgment, e.g. preferences, choices, intentions, motivations, originality.
  • Self-reflection:
    • individual learning and progress, e.g. methods of evaluation, collecting feedback, presenting findings.

Collaboration

Exploration and development of collaboration skills, both with peers and other practitioners.

  • Methods and practices, e.g. studio-based work, peer review, collaboration across disciplines, sectors, communities, cultures.
  • Collective working practices, e.g. brainstorming, consensus building, role sharing, negotiation, peer critique, reflection.
  • Relationship and networks, e.g. networking, mentoring, professional development.
  • Managing collaboration, e.g. setting goals, timelines, delivery.

Overview

 
  • 60 hours for investigation and development (which can include time in class and self-directed study)
  • 15 hours for the personal response(s)
  • 15 hours for the portfolio
 

Responding to a Brief

 
  • Investigation into historical and contemporary work related to the brief.
  • Contextual investigation into information related to the brief such as historical, social, economical, political, geographic, or cultural sources.
  • Exploratory development of personal outcome(s) with experiments and review.
  • Professional practice for managing the response to the brief.
  • The outcome(s) in response to the brief using communication skills.
 

Ensuring the Response Meets the Requirements

 
Level: 3
Guided Learning Hours: B1 (90 GLH), B2 (90 GLH), B3 (90 GLH), B4 (270 GLH)

Module Structure

    1. B1: Personal Progression – Explore a range of career opportunities, produce valuable materials, and demonstrate specialist skills to meet your personal progression goals.
    2. B2: Personal Investigation – Investigate a topic set by Pearson both practically and critically.
    3. B3: Creative Industry Response – Advance practical, critical, and reflective skills to produce work in response to an industry brief.
    4. B4: Extended Creative Industry Response – Develop a proposal for a project and apply advanced skills to carry it out from concept to resolution.

The module includes four assessment units. B1, B3, and B4 are internally set assessments, while B2 is a Pearson Set Assignment. The qualifications include the following assessment units: A Brief Overview of the Programme
Assessment Unit Semester Assessment Objectives
A1: Skills Development 270 GLH 1st A1.1 Explore and develop investigation skills for informing ideas
A1.2 Explore and develop problem solving skills
A1.3 Explore and develop creative technical skills
A1.4 Explore and develop professional skills and behaviours
A1.5 Explore and develop communication skills
A2: Responding to a Brief 90 GLH 2nd A2.1 Inform ideas in response to a brief
A2.2 Use problem solving to develop a response to a brief
A2.3 Use technical skills to develop a response to a brief
A2.4 Use professional skills to develop a response to a brief
A2.5 Use communication skills to develop a response to a brief
A3: Creative Project 180 GLH 2nd A3.1 Inform ideas in response to a creative brief
A3.2 Apply problem-solving skills in response to a creative brief
A3.3 Apply technical skills in response to a creative brief
A3.4 Demonstrate professional skills and behaviours in response to a creative brief
A3.5 Apply communication skills in response to a creative brief
B1: Personal Progression 90 GLH 3rd B1.1 Inform ideas for progression into a creative career
B1.2 Apply problem solving practice to develop a strategy for career progression
B1.3 Create materials for career progression using technical practice
B1.4 Demonstrate professional practice and behaviours in relation to career progression aspirations
B1.5 Apply communication skills to support progression into a creative career
B2: Personal Investigation 90 GLH 3rd B2.1 Inform ideas for a personal investigation
B2.2 Apply problem solving practice in a personal investigation
B2.3 Apply technical practice in a personal investigation
B2.4 Apply professional practice and behaviours in a
personal investigation B2.5 investigation
B4: Extended Creative Industry Response 360 GLH 3rd&4th B4.1 Inform ideas for a response to a creative industry brief
B4.2 Apply problem solving practice to develop solutions in response to a creative industry brief
B4.3 Apply technical practice in response to a creativeindustry brief
B4.4 Demonstrate professional practice and behaviours in response to a creative industry brief
B4.5 Apply communication skills in response to a creative industry brief

Informing Ideas

Use of research and critical analysis skills to inform ideas for own creative practice, career progression opportunities, and understanding of the industry.

B1: Informing Ideas for Personal Progression

  • Sources of information:
    • Working professionals, educators, job adverts, career profiles
    • Online and printed literature, articles or data
  • The Industry:
    • Jobs and roles
    • Types of employers and ways of earning
    • Sources of funding, e.g., grants and scholarships
    • Changes in industry, e.g., new technologies, demand for skills, working practices
  • Progressing into the Industry:
    • Entry routes and career paths
    • Personal promotion to the industry, e.g., networking, portfolios, CVs

B2: Informing Ideas for Personal Investigation

(Relevant for the Extended Diploma)
  • Focus on selecting topics related to career intentions and personal interests.
  • Investigating a topic relevant to study, e.g., key works, influences, impact, and referencing.

Problem Solving

Development of advanced methods for problem solving to develop a career progression strategy and apply critical reflection to creative practice.

B1: Problem Solving for Personal Progression

  • Identifying career aspirations and required skills.
  • Establishing references and contacts, and progression aims.

B2: Problem Solving for Personal Investigation

(Relevant for the Extended Diploma)
  • Conducting personal skills audit and setting goals.
  • Interpreting research and applying relevant techniques to own work.

Technical Skills

Development of advanced and specialist technical skills for creative practice and personal progression.

B1: Technical Skills for Personal Progression

  • Creating promotional materials using various tools and techniques.
  • Developing a personal brand identity, e.g., website, portfolio.

B2: Technical Skills for Personal Investigation

(Relevant for the Extended Diploma)
  • Using media and techniques relevant to context and personal career goals.

Professional Practice

Development of specialist and strategic approaches and professional behaviors for managing creative projects and career progression.

B1: Professional Skills for Personal Progression

    1. Organizing materials, setting priorities, and meeting deadlines. 2. Monitoring progress and addressing areas for development.

B2: Professional Skills for Personal Investigation

(Relevant for the Extended Diploma)
    1. Process and management of a personal response through visual and written analysis.

Communication

Development of further skills to communicate the meaning, purpose, and function of work, meeting industry expectations.

B1: Communication Skills for Progression

    1. Presenting work and profiles through portfolios, showreels, websites, and social media.
    2. Developing networks and using various channels for self-promotion.

B2: Communication Skills for Personal Investigation

(Relevant for the Extended Diploma)
    1. Organizing and communicating key findings and relevance of study.
The table below shows the number of points available for assessment criteria within the units. For each unit, points are allocated depending on the grade awarded.
Points per assessment criteria Assessment units A1, A2, A3, B1, B2, B3 Assessment unit A1 (360 size only) Assessment unit B4 (1080 size only)
U 0 0 0
Pass 1 2 3
Merit 2 4 6
Distinction 3 6 9

Extended Diploma (1080 GLH)

Assessment Unit Total points available
A1 15
A2 15
A3 15
B1 15
B2 15
B4 45
Total for qualification 120